A showcase of my projects and technical achievements
Video Game Console made using microcontroller, programmed in C. Features custom game engine with pixel-based rendering, collision detection, and real-time user input handling through SPI communication and interrupts.
Developed an AI system that learns to play Rocket League by training a machine learning model on player gameplay data. Uses computer vision to detect the ball and virtual gamepad controls to play autonomously.
Physical setup with webcam positioned to capture gameplay
AI's computer vision detecting the ball in real-time
Designed and built a biomimetic snake robot capable of serpentine locomotion. Features articulated segments with servo motor control, enabling realistic snake-like movement patterns and navigation through various terrains.
Fully assembled snake bot
Snake Bot team
Built a real-time language translation application that improved communication efficiency by 95% for international students. The app achieved a 4.5/5 user satisfaction rating and supports multiple languages with high accuracy.